Offering the latest in multitasking and multimedia, the dv9500t is a desktop-replacement-level entertainment powerhouse. It’s also packed with innovative optional features, including a fingerprint reader, and it sports our cool new “Radiance” finish.
Windows Vista for smooth operationsGet things done, stay connected, and enjoy a variety of entertainment in a secure environment with Windows Vista. This series comes with Vista Home Premium, which includes Windows Aero, Windows Media Center, and instant search functionality.
» Compare operating system choices
» Find out which HP systems meet the Windows Vista and Vista Premium Ready hardware requirements
The power of twoThe dv9500t features the powerful Intel Core Duo and 64-bit New Core 2 Duo processors. With two execution cores on a single chip, it can run multiple multimedia applications in parallel without slowing the system. This model also supports dual hard drives with up to 240GB of storage (120GB x 2) for accommodating all your digital treasures.
Elegant and functionalThe dv9500t features our new notebook finish: a high-gloss, black resin with an inlaid “Radiance” pattern. It has a full-sized keyboard with separate numeric keypad; you control the volume and launch buttons by tapping or swiping your finger across a strip on the keyboard.
Fingerprint security (optional)Goodbye multiple passwords. Simply swipe your finger across the integrated reader (optional) on the side of the panel to log on to your dv9500t and to password-protected Web sites and documents.
Equipped for video chatsStay in touch with friends and family using the optional integrated low-light VGA webcam and two omni-directional microphones, which also support VOIP applications.
Luxurious digital entertainmentAn Nvidia GeForce 8600M GS graphics card with 256MB of dedicated video memory will bring you first-rate games and multimedia. The 17″ WXGA high-definition widescreen with BrightView is standard; for higher resolution choose WSXGA+, or go for home theater viewing with the Ultra BrightView. You’ll get high-quality sound from integrated Altec Lansing stereo speakers, and you get two stereo headphone jacks (one of which is S/PDIF capable).
Ideal for music, photos, and videosThe dv9500t features our latest version of QuickPlay, 3.2, which launches DVDs, music, and photos at the touch of a button. An included remote tucks away in the ExpressCard slot and lets you control QuickPlay from up to 10 feet away. Transfer photos from your digital camera to the dv9500t via the 5-in-1 digital media card reader, then use the Photosmart Premier software for photo editing, printing, organizing, sharing, and storing. You can turn pictures into movies, edit video, and create CDs and DVDs. Added bonus: burn your own, silkscreen-quality labels on your discs when you can choose the LightScribe option on the SuperMulti DVD+/RW/R drive.
Plentiful connectionsThe HP xb3000 Notebook Expansion Base (sold separately) connects your dv9500t to peripherals, including a monitor if you want a desktop experience. You get an integrated 10/100/1000 Gigabit Ethernet (RJ-45), four USB 2.0 (without fingerprint reader), a 5-in-1 digital media card reader, an ExpressCard/54, an RJ-11, an IEEE 1394 FireWire, an S-Video, and a Consumer IR. Intel Pro/Wireless 4965AGN WLAN with Bluetooth is optional. And you can get connected in more places, without having to hunt for hotspots, with the optional Verizon Wireless V740 1XEVDO PC ExpressCard.1
Award-winning support
Our one-year limited warranty includes coverage for parts and labor along with toll-free, 24 x 7 support, on-line chat with support agents, and e-mail response in about an hour.
The computer notebook is used in almost all educational institutes of the advanced countries, having all data of the specific course. You may get relief from the problematic computing issues of student or home user by purchasing hp pavilion notebook . The different brands of computer notebook have introduced the variety of notebook accessories . The notebook battery is used to recharge the computing system of notebook by connecting with electrical source.
23 Nisan 2008 Çarşamba
HP Pavilion dv9500t series
psp (playstation portable)
All this in the palm of your handThe PSP® (PlayStation® Portable) system is the first truly integrated portable entertainment system designed to handle multiple applications – music, video, photo, internet, and wireless connectivity, with games as its key feature. The PSP® system features an unmatched library of entertainment content, combining more than 135 games and more than 430 feature films, TV programs, and videos on UMD™ from major studios and record labels, as well as downloadable content from the internet.
MultiplayerChoose whom to play, where to play and when to play - two multiplayer modes let you take on the world or just your buddies. EnhancementsMake your PSP® go further. Watch recorded TV with TiVoToGo™. Watch live TV wirelessly with LocationFree® TV. Connect to the Internet with complimentary T-Mobile service. EvolutionThe PSP® is constantly evolving with exciting new features in each system software update. Official PSP® Website on your PSP®Discover the potential that internet access brings to your PSP® by checking out the Official PSP® Website directly from your PSP®. This site is designed exclusively for the PSP® screen and browser, and is updated daily with new and exclusive downloads including trailers, interviews, screenshots, wallpapers, as well as info on the latest games, UMD™ MOVIES, news, and upcoming events. Get started now by setting your PSP® internet browser to
Multimedia
The PLAYSTATION®3 computer entertainment system gives you unprecedented control, access and enjoyment of a full range of digital media. The PLAYSTATION®3 system’s power, flexibility and connectivity will ignite the next era in home entertainment.
Music & Audio
Play music CDs
Connect to the internet to obtain detailed album information including album title, artist, length of album
Copy CDs directly to your hard disk drive (HDD)
Store and listen to other formats of audio/music files
Movies & Videos
Play Blu-ray Discs™ (BD) and DVDs
Connect your digital video camera directly to your PLAYSTATION®3 with a USB cable
Store and watch your own videos
Download exclusive video content from PLAYSTATION®Store and the PLAYSTATION®3 Portal
Photos
Store your personal digital photo albums
Use any of the various slideshow options to view
Internet
Surf the Internet with the PLAYSTATION®3 Internet Browser and the SIXAXIS™ wireless controller. You’re free to choose your own online destinations
Blu-ray Disc
Next-generation entertainment needs a next-generation format. Blu-ray Disc™ (BD) is that format. Just as the DVD offered a technological leap from CDs, Blu-ray Disc is the next leap forward in the advancement of data storage technology and digital entertainment.
With Blu-ray, the PLAYSTATION®3 computer entertainment system offers game developers unprecedented power to express their creativity and a larger canvas to produce a level of interaction, sophistication and reality that has never existed in gaming. More than an evolution, Blu-ray is a revolution that frees developers from the constraints of storage space and allows them to dream in Blu-ray.
Key Features of the Blu-ray Disc™Here is what the amazing Blu-ray brings you.
High-DefinitionVast storage capacity (50 GB BD vs. 5 GB DVD) supports the large data requirements of high-definition games and movies*.Pristine Picture QualityPristine picture quality at 1080p – the highest-definition resolution available today.Theater-quality AudioAudio that redefines “life-like” with 7.1 channel surround sound and true lossless audio. This theater-quality “uncompressed” audio supports 8 channels of Liner PCM and up to 32 audio streams.Home Entertainment ContentDelivers a broad range of home entertainment content - seven of the eight major movie studios have already announced titles for Blu-ray, including Warner, Paramount, Fox, Disney, Sony, MGM and Lionsgate.Recordable MediaBlu-ray offers a recordable format with unsurpassed storage capacity to store your digital world: photographs, home videos, music libraries and data, as well as games and movies.Maximum Bit RateWith the overwhelming computational power of its Cell Broadband Engine™ processor, PLAYSTATION®3 is capable of playing back with ease content from BD at a bit rate of multiplex 48Mbps, the maximum bit rate defined in BD standards.Industry SupportSupported by more than 170 of the world’s leading consumer electronics, personal computer and media manufacturers including Apple, Dell, Hitachi, Hewlett-Packard, JVC, LG, Mitsubishi, Panasonic, Pioneer, Philips, Samsung, Sharp, Sony, TDK and Thomson – Blu-ray has the broadest industry support for any disc format ever launched.
Cell Broadband Engine
The PLAYSTATION®3 system’s Cell Broadband Engine™ is the very thing that game developers have always dreamt about. Its unique multi-processing unit design represents a tour de force in parallel processing. The ability to do more of everything at the same time means more enemies, more AI, more explosions, and more realistic game play. Game play that takes into account ragdoll physics and keyframe animation, enemy AI behaving unpredictably, glass cracking based on the size of the object that impacted it, and individual flecks of dust in a beam of sunlight to create a more believable experience. The Cell Broadband Engine has the muscle and horsepower to move beyond artificial intelligence. This is the power that is the digital soul of PLAYSTATION®3.
Key Features of the Cell Broadband Engine™This powerful engine brings you an intense PLAYSTATION®3 experience - here’s how:
Unique Multi-Core DesignBreakthrough architectural design features a main Power Processing Element (PPE) and up to eight Synergistic Processing Elements (SPE).True Parallel ProcessingEach Synergistic Processing Element (SPE) has its own fast memory for true parallel processing. This and its unique memory design make the Cell Broadband Engine™ more powerful and more efficient than traditional single core and multi-core processors for many types of processing.Power40 times faster than the chip that runs PlayStation®2 computer entertainment system
Cell Broadband Engine
The PLAYSTATION®3 system’s Cell Broadband Engine™ is the very thing that game developers have always dreamt about. Its unique multi-processing unit design represents a tour de force in parallel processing. The ability to do more of everything at the same time means more enemies, more AI, more explosions, and more realistic game play. Game play that takes into account ragdoll physics and keyframe animation, enemy AI behaving unpredictably, glass cracking based on the size of the object that impacted it, and individual flecks of dust in a beam of sunlight to create a more believable experience. The Cell Broadband Engine has the muscle and horsepower to move beyond artificial intelligence. This is the power that is the digital soul of PLAYSTATION®3.
Key Features of the Cell Broadband Engine™This powerful engine brings you an intense PLAYSTATION®3 experience - here’s how:
Unique Multi-Core DesignBreakthrough architectural design features a main Power Processing Element (PPE) and up to eight Synergistic Processing Elements (SPE).True Parallel ProcessingEach Synergistic Processing Element (SPE) has its own fast memory for true parallel processing. This and its unique memory design make the Cell Broadband Engine™ more powerful and more efficient than traditional single core and multi-core processors for many types of processing.Power40 times faster than the chip that runs PlayStation®2 computer entertainment system
About Playstation 3
PLAY BEYOND™PLAYSTATION®3 computer entertainment system unleashes a brilliant, high-definition entertainment experience.
As its digital soul, the Cell Broadband Engine™ represents a tour de force in parallel processing, which means a gaming experience that is beyond what you know today. Its built-in Blu-ray Disc™ drive delivers a whole new generation in high-definition gaming and unmatched digital media storage. Whether it’s gaming, Blu-ray movies, music or online services, PLAYSTATION®3 invites you to Play Beyond.——————————————————————————–
High-Definition CapabilitiesEnjoy high-definition entertainment, HDMI (High-Definition Multimedia Interface) means you can use your PLAYSTATION®3 with High-Definition displays as well as conventional or standard TVs.——————————————————————————–
Hard Disk Drive (HDD)The PLAYSTATION®3 comes with either a 20GB or 60GB removable hard disk drive (HDD).——————————————————————————–
System InteroperabilityPLAYSTATION®3 and PSP® (PlayStation® Portable) play nice together. Easily exchange media like photos, videos and music from your PLAYSTATION®3 system to your PSP® system. And get ready to witness an explosion in creativity as developers take on the challenge of integrating the PSP system into PLAYSTATION®3 games.——————————————————————————–
Backwards CompatibilityPlay thousands of PS one® and PlayStation®2 games as well as your CDs and DVDs on the PLAYSTATION®3
N95

Operating Frequency
WCDMA2100 (HSDPA), EGSM900, GSM850/1800/1900 MHz (EGPRS)Automatic switching between bands and modesDimensions
Volume: 90 ccWeight: 120 gLength: 99 mmWidth: 53 mmThickness (max): 21 mmMemory Functions
Up to 160 MB* internal dynamic memory for messages, ringing tones, images, video clips, calendar notes, to-do list and applicationsMemory card slot supporting up to 2 GB microSD memory cards* Changes to product details are possible without prior notice. Application offering may vary. Dynamic memory means that the available memory is shared between dynamic memory functions. When any of these functions is used, there is less available memory for other functions which are also dependent on dynamic memory.
Power Management
Battery: Nokia Battery (BL-5F) 950mAHTalk time: up to 160 min (WCDMA), up to 240 min (GSM)*Stand-by time: up to 200 hours (WCDMA), up to 225 hours (GSM)** Operation times may vary depending on radio access technology used, operator network configuration and usage.
Displays
Large 2.6″ QVGA (240 x 320 pixels) TFT display with ambient light detector and up to 16 million colorsUser Interface
Operating system: S60 software on Symbian OSUser Interface: S60 3rd editionDedicated Media KeysMultimedia MenuActive standby screenCall Management
Contacts: advanced contacts database with support for multiple phone and e-mail details per entry, also supports thumbnail pictures and groupsSpeed dialingLogs: keeps lists of your dialed, received, and missed callsAutomatic redialAutomatic answer (works with compatible headset or car kit only)Supports fixed dialing number, which allows calls only to predefined numbersConference callNokia Push to talk (PoC)Voice Features
Speaker independent name dialing (SIND)Voice commandsVoice recorderTalking ringtoneIntegrated hands-free speakerMessaging
Text messaging: supports concatenated SMS, picture messaging, SMS distribution listMultimedia messaging: combine image, video, text, and audio clip and send as MMS to a compatible phone or PC; use MMS to tell your story with a multi-slide presentationAutomatic resizing of your megapixel images to fit MMS (max 300 KB size depending on the network)Predictive text input: support for all major languages in Europe and Asia-PacificData Transfer*
WCDMA 2100 (HSDPA) with simultaneous voice and packet data (PS max speed UL/DL= 384/3.6MB, CS max speed 64kbps)Dual Transfer Mode (DTM) support for simultaneous voice and packet data connection in GSM/EDGE networks. Simple class A, multi slot class 11, max speed DL/UL: 177.6/118.4 kbits/sEGPRS class B, multi slot class 32, max speed DL/UL= 296 / 177.6 kbits/s*Actual achieved speeds may vary depending on network support.
Digital Services
Java™ and Symbian applications available from Nokia Software Market
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Imaging
Imaging and Video
Up to 5 megapixel (2592 x 1944 pixels) camera, Carl Zeiss optics, Tessar™ lens, MPEG-4 VGA video capture of up to 30 fpsDirect connection to compatible TV via Nokia Video Connectivity Cable (CA-75U, included in box) or wireless LAN/UPnPFront camera, CIF (352 x 288) sensorVideo call and video sharing support (WCDMA network services)Integrated flashDigital stereo microphoneFlash modes: on, off, automatic, redeye reductionRotating galleryOnline album/blog: photo/video uploading from galleryNokia Lifeblog 2.0 supportVideo and still image editorsMovie director for automated video productionMobile Video
Video resolutions: up to VGA (640×480) at 30 fpsAudio recording: AAC monoDigital video stabilizationVideo clip length: limited by available memoryVideo file format .mp4 (default), .3gp (for MMS)White balance: automatic, sunny, cloudy, incandescent, fluorescentScene: automatic, nightColor tones: normal, sepia, black & white, negative, vividZoom: Digital up to 10x (VGA up to 4x)Mobile Photography
Image resolution: up to 5 megapixel: (2592 x 1944 pixels)Still image file format: JPEG/EXIFAuto focusAuto exposure - center weightedExposure compensation: +2 ~ -2EV at 0.5 stepWhite balance: automatic, sunny, cloudy, incandescent, fluorescentScene: automatic, user, close-up, portrait, landscape, sports, night, night portraitColor tone: normal, sepia, black & white, negative, vividZoom: Digital up to 20x (5 megapixel up to 6x)Camera Specifications
Sensor: CMOS, 5 megapixel (2592 x 1944)Carl Zeiss Optics: Tessar™ lensFocal length 5.6 mmFocus range 10 cm ~ infinityMacro focus distance 10-50 cmShutter speed: Mechanical shutter: 1/1000~1/3 s
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Music
Music Features
Digital music player - supports MP3/AAC/AAC+/eAAC+/WMA/M4A with playlists and equalizer.Integrated handsfree speakerOMA DRM 2.0 & WMDRM support for musicStereo FM radio (87.5-108MHz /76-90MHz)
Visual Radio *
Listen to music and interact with your favorite radio stationsFind out what song is playing, who sings it, and other artist informationEnter contests and answer surveys, vote for your favorite songsFind out more about Visual Radio* To check the availability and cost of the service, contact your network operator or service provider.
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Explore
Navigation
Built-in GPSE-mail
Easy-to-use e-mail client with attachment support for images, videos, music and documentsCompatible with Nokia Wireless Keyboard (sold separately)Browsing
Nokia Web Browser with Mini mapDigital home
Play video, music and photos on home media network - compatible TV, stereo and PC over WLAN/UPnPJava Applications
Java MIDP 2.0, CLDC 1.1 (Connected Limited Device Configuration (J2ME))Over-the-air download of Java-based applications and gamesOther Applications
Personal Information Management (PIM)Advanced S60 PIM features including calendar, contacts, to-do list, and PIM printingSettings Wizard for easy configuration of e-mail, push to talk and video sharing.Data transfer application for transfer of PIM information from other compatible Nokia devices.Wlan wizardConnectivity
Integrated wireless LAN (802.11 b/g) and UPnP (Universal Plug and Play)Bluetooth wireless technology with A2DP stereo audioUSB 2.0 via Mini USB interface and mass storage class support to support drag and drop functionality3.5 mm stereo headphone plug and TV out support (PAL/NTSC)Nokia PC Suite connectivity with USB, Infrared and Bluetooth wireless technologyLocal synchronization of contacts and calendar to a compatible PC using compatible connectionRemote over-the-air synchronizationSend and receive images, video clips, graphics, and business cards via Bluetooth wireless technolog
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Video
RealPlayer media player
Full-screen video playback to view downloaded, streamed or recorded video clipsSupported video formats: MPEG-4, H.264/AVC, H.263/3GPP, RealVideo 8/9/10
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Package Contents
Standard Sales Package Contents
Nokia N95Nokia Video Connectivity Cable CA-75UNokia Connectivity Cable DKE-2Nokia Stereo Headset HS-45, AD-43Nokia Battery BL-5FNokia Travel Charger AC-5* Sales package content may vary by region.
SAR
Eco Declaration
Declaration of Conformity
Specifications are subject to change without notice.
The availability of particular products and services may vary by region. Check with the Nokia dealer nearest to you.
Operations, services and some features may be dependent on the network and/or SIM card as well as on the compatibility of the devices used and the content formats supported. Some services are subject to a separate charge. For more information, contact your service provider.
Cellular communication has come a long way where not only we use mobile phones for verbal communication but for taking pictures, for emailing, and for hedonic needs. Just step in a mobile phone shop and suddenly we can know how many other benefits we can avail by using various mobile phone accessories . Mostly third parties are providing cheap accessories. There are some brands that offer complete communication solution packages. One such web shop is from Verizon. They offer verizon cell phones along with phone accessories, and connection packages.
Accessories Iphone
Can I use iPod accessories with my new iPhone?iPhone has the same 30-pin dock connector as the iPod, so many properly designed accessories can be used with both iPhone and iPod. However, iPhone may cause audio interference with some iPod accessories. Products that are engineered and certified to be compatible with the iPhone will carry the “Works with iPhone” logo on their packaging. See Accessories for more information.
What kind of headphones can I use with iPhone?iPhone has a standard 3.5-mm headphone jack, so it is compatible with most portable stereo headphones. Some stereo headphones may require an adapter (sold separately) to ensure proper fit.
Can I use my Bluetooth headset with iPhone?iPhone is designed to work best with the Apple iPhone Bluetooth Headset. Most other Bluetooth headsets will also work with iPhone.
Setting Up Iphone
Can I transfer my mobile phone number to my new iPhone?Yes, you can transfer most current mobile numbers to a new iPhone.
How long does it take to activate my new iPhone?Activation times can vary, but if you’re setting up a new line, it may take as little as a few minutes. If you’re porting a number from another carrier, it could take longer. While you’re waiting, you can make calls but not receive them.
Can I transfer contacts from my current mobile phone to my new iPhone?Yes. You should first transfer all your contact information to Microsoft Outlook on a PC or Address Book or Entourage on a Mac. Then you can sync your iPhone with your computer to put your contacts into your iPhone.
Does every iPhone rate plan come with unlimited data?Yes. Every AT&T service plan for iPhone comes with unlimited data for web browsing and email. Current AT&T customers must add an iPhone Data Plan to their current plan or upgrade to an iPhone plan. Every plan also includes Visual Voicemail and at least 200 SMS text messages, with more SMS messages available at additional cost.
Can I use the SIM card from my current mobile phone?You should use the SIM card that came preinstalled in the iPhone.
Do I pay my monthly iPhone bill using iTunes?You pay your monthly iPhone bill directly to AT&T.
Using Iphone
How do I charge my new iPhone?Like an iPod, your iPhone charges using the included USB 2.0 cable connected to your computer or to the included USB Power Adapter.
When does iPhone sync my contacts and calendar?iPhone syncs your contacts and calendar whenever you connect iPhone to your computer.
Can I view regular websites on iPhone or just mobile websites?With the Safari web browser on iPhone, you can surf websites just as you do on your personal computer. You’re not limited to mobile WAP sites.
Can I surf the web on iPhone without a Wi-Fi connection?Yes. When a Wi-Fi connection is not available, you can access the Internet using AT&T’s EDGE data network.
How does iPhone send and receive email?iPhone sends and receives email over Wi-Fi and EDGE wireless networks.
Can I send and receive email from more than one account?Yes. You can send and receive email from multiple email accounts on your iPhone.
What types of email attachments can I view on iPhone?iPhone displays most picture attachments (JPEG, GIF, and TIFF) in-line with the text in email messages. iPhone can also view PDF, Microsoft Word, and Microsoft Excel email attachments.
Can I “unlock” iPhone and use it with another wireless carrier?AT&T is the exclusive wireless carrier for iPhone in the United States. If you currently use another wireless carrier, you can choose to transfer your number when you activate your AT&T account
About Iphone
Will iPhone work with my PC and Microsoft Windows?Yes. iPhone works with Windows XP Home or Professional (SP2), and Windows Vista. See specifications for more details.
Can I use my iPhone internationally?iPhone is a quad-band GSM phone and will work around the world. Before you travel, make sure that international dialing and roaming are enabled through AT&T and that the places you’re going offer GSM coverage. Visit AT&T help for more information.
What email systems does iPhone support?iPhone supports the most popular email standards — IMAP and POP3. Check with your email provider to make sure the provider uses these standards. iPhone works with most popular email services, including Yahoo! Mail, Google Gmail, AOL, and .Mac Mail. Yahoo! Mail supports “push” email and can automatically deliver new email messages to your iPhone.
What kind of security features does iPhone offer?You can protect access to information on your iPhone with a four-digit password, which is then required whenever iPhone is turned on or wakes from sleep. For secure Internet access, iPhone supports industry-standard Wi-Fi security and virtual private networking (VPN)
Iphone
Size and weight
Height: 4.5 inches (115 mm)
Width: 2.4 inches (61 mm)
Depth: 0.46 inch (11.6 mm)
Weight: 4.8 ounces (135 grams)
In the box
iPhone
Stereo Headset
Dock
Dock Connector to USB Cable
USB Power Adapter
Documentation
Cleaning/polishing cloth
Capacity
4GB or 8GB flash drive1
Display
3.5-inch (diagonal) widescreen multi-touch display
480-by-320-pixel resolution at 160 dpi
Support for display of multiple languages and characters simultaneously
Operating system
OS X
GSM
Quad-band (850, 900, 1800, 1900 MHz)
Wireless data
Wi-Fi (802.11b/g)
EDGE
Bluetooth 2.0+EDR
Camera
2.0 megapixels
Audio
Frequency response: 20Hz to 20,000Hz
Audio formats supported: AAC, Protected AAC, MP3, MP3 VBR, Audible (formats 1, 2, and 3), Apple Lossless, AIFF, and WAV
Video
Video formats supported: H.264 video, up to 1.5 Mbps, 640 by 480 pixels, 30 frames per second, Low-Complexity version of the H.264 Baseline Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; H.264 video, up to 768 Kbps, 320 by 240 pixels, 30 frames per second, Baseline Profile up to Level 1.3 with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats; MPEG-4 video, up to 2.5 Mbps, 640 by 480 pixels, 30 frames per second, Simple Profile with AAC-LC audio up to 160 Kbps, 48kHz, stereo audio in .m4v, .mp4, and .mov file formats
Headphones
Stereo earphones with built-in microphone
Frequency response: 20Hz to 20,000Hz
Impedance: 32 ohms
Mac system requirements
Mac computer with USB 2.0 port
Mac OS X v10.4.10 or later
iTunes 7.3 or later
Windows system requirements
PC with USB 2.0 port
Windows Vista Home Premium, Business, Enterprise, or Ultimate Edition; or Windows XP Home or Professional with Service Pack 2 or later
iTunes 7.3 or later
Environmental requirements
Operating temperature: 32° to 95° F (0° to 35° C)
Nonoperating temperature: -4° to 113° F (-20° to 45° C)
Relative humidity: 5% to 95% noncondensing
Maximum operating altitude: 10,000 feet (3000 m)
Input and output
iPhone
30-pin dock connector
3.5-mm stereo headphone minijack
iPhone Dock
Dock connector
Power and battery
Built-in rechargeable lithium ion battery
Talk time: Up to 8 hours2
Standby time: Up to 250 hours3
Internet use: Up to 6 hours4
Video playback: Up to 7 hours5
Audio playback: Up to 24 hours6
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1GB = 1 billion bytes; actual formatted capacity less.
Talk Time: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. All talk time testing was done connected to a 1900MHz network. All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks was turned off. Battery life depends on the cellular network, location, signal strength, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary.
Standby Time: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks was turned off. Battery life depends on the cellular network, location, signal strength, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary.
Internet over Wi-Fi: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. Internet over Wi-Fi testing conducted using a closed network and dedicated web and mail server, simulating browsing to 20 popular URLs and checking mail once an hour. All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks and Auto-Brightness were turned off; WPA2 encryption was enabled. Battery life depends on the cellular network, location, signal strength, Wi-Fi connectivity, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary. Internet over EDGE: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. Internet over EDGE testing conducted over a 1900MHz EDGE, using a dedicated web and mail server, simulating browsing to 20 popular URLs and checking mail once an hour. All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks and Auto-Brightness were turned off. Battery life depends on the cellular network, location, signal strength, EDGE connectivity, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary.
Video Playback: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. Video content was a repeated 2 hour 23 minute movie purchased from the iTunes Store. All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks and Auto-Brightness were turned off. Battery life depends on the cellular network, location, signal strength, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary.
Audio Playback: Testing conducted by Apple in May and June 2007 using preproduction iPhone units and software. The playlist consisted of 358 unique audio tracks, a combination of content imported from CDs using iTunes (128-Kbps AAC encoding) and content purchased from the iTunes Store (128-Kbps AAC encoding). All settings were default except: Call Forwarding was turned on; the Wi-Fi feature Ask to Join Networks was turned off. Battery life depends on the cellular network, location, signal strength, feature configuration, usage, and many other factors. Battery tests are conducted using specific iPhone units; actual results may vary.
Nintendo Wii
The Wii console is Nintendo’s smallest home unit to date; it measures 44 mm (1.73 in) wide, 157 mm (6.18 in) tall, and 215.4 mm (8.48 in) deep in its vertical orientation, the near-equivalent of three DVD cases stacked together. The included stand measures 55.4 mm (2.18 in) wide, 44 mm (1.73 in) tall, and 225.6 mm (8.88 in) deep, The system weighs 1.2 kg (2.7 lb),[35] which makes it the lightest of the three major seventh generation consoles. The console can be placed either horizontally or vertically. The prefix for the numbering scheme of the system and its parts and accessories is “RVL-” after its project code name of “Revolution”.[36]
The front of the console features an illuminated slot-loading optical media drive that accepts both 12 cm Wii Optical Discs and Nintendo GameCube Game Discs. The blue light in the disc slot illuminates briefly when the console is turned on, and pulsates when new data is received through WiiConnect24. When there is no WiiConnect24 information, the light is off. The disc slot light remains off during game play or when using other features. Two USB ports are located at its rear, and an SD card slot hides behind the cover on the front of the console. The SD card can be used for uploading photos as well as backing up saved game data and downloaded Virtual Console games. As a presently un-circumvented system of digital rights management, Virtual Console data cannot be restored to any system except the unit of origin.[37] To use the SD slot for game save transferring, a software update must be downloaded, so a system that has not been connected to the Internet cannot utilize this feature. The SD card can also be used to create customized in-game music from stored MP3 files, as shown in Excite Truck.
Nintendo has shown the console and the Wii Remote in white, black, silver, lime green, and red,[38][39] but has initially been available only in white. At E3 2006, the Wii Remote was shown in light blue. Shigeru Miyamoto stated that other colors would be available after the easing of supply limitations, which were stated to continue until (northern) Spring.[40] Numerous minor changes were made to the design between its original unveiling and launch, including the Nintendo branding used and button placements.
The Wii launch package includes the console, a stand to allow the console to be placed vertically, a circular clear stabilizer for the main stand, one Wii Remote, one Nunchuk attachment, one Sensor Bar, a removable stand for the bar, one external main power adapter, two AA batteries, one composite AV cable with RCA connectors (component video and other types of cables are available separately), operation documentation, and (in all regions excluding Japan) a copy of Wii Sports.
A Nintendo spokesperson has announced that the company plans to release a version of the console with DVD-Video playback capabilities in 2007.[41] Even though software will be used to enable DVD-Video functionality, it “requires more than a firmware upgrade” and cannot therefore be implemented through the WiiConnect24 network.[41]
Wii Remote
Main article: Wii Remote
From left to right: Nintendo DS Lite, Nunchuk, Wii Remote, and strapThe Wii Remote is a controller that uses a combination of accelerometers and infrared detection (from an array of LEDs inside the Sensor Bar) to sense its position in 3D space. This design allows users to control the game using physical gestures as well as traditional button presses. The controller connects to the console using Bluetooth, and features rumble and an internal speaker. The Wii Remote can connect to other devices through a proprietary port at the base of the controller. The device bundled with the Wii retail package is the Nunchuk unit, which features an accelerometer and a traditional analog stick with two trigger buttons. In addition, an attachable wrist strap can be used to prevent the player from unintentionally dropping or throwing the Wii Remote. In response to incidences of strap failures, Nintendo is offering a free stronger replacement for all straps.[42]
Technical specifications
Nintendo has released few technical details regarding the Wii system, but some key facts have leaked from the press. Though none of these reports has been officially confirmed, they generally point to the console as being an extension or advancement of the Nintendo GameCube architecture. More specifically, the reported analyses state that the Wii is roughly 1.5 to two times as powerful as its predecessor.[1][43]
Processors:
CPU: PowerPC based “Broadway” processor, made with a 90 nm SOI CMOS process, reportedly† clocked at 729 MHz[44]
GPU: ATI “Hollywood” GPU made with a 90 nm CMOS process,[45] reportedly† clocked at 243 MHz[44]
Memory:
88 MiB main memory (24 MiB “internal” 1T-SRAM integrated into graphics package, 64 MiB “external” GDDR3 SDRAM)[46]
3 MiB embedded GPU texture memory and framebuffer.
Ports and peripheral capabilities:
Up to four Wii Remote controllers (connected wirelessly via Bluetooth)
Nintendo GameCube controller ports (4) (one can be used in conjunction with four Wii Remote units for five-player multiplayer capability)
Nintendo GameCube Memory Card ports (2)
SD memory card slot
USB 2.0 ports (2)
Sensor Bar port
Accessory port on bottom of Wii Remote
Mitsumi DWM-W004 WiFi 802.11b/g wireless module[47]
Compatible with optional USB 2.0 to Ethernet LAN adaptor
Multi-output port for component, composite or S-Video
Built-in content ratings systems:
BBFC, CERO, ESRB, OFLC, OFLC (NZ), PEGI, USK
Storage:
512 MiB built-in NAND flash memory
Expanded storage via SD card memory (up to 2 GB)
Nintendo GameCube Memory Card (required for GameCube game saves)
IBM’s Wii “Broadway” CPU
ATI’s Wii “Hollywood” GPUSlot-loading disc drive compatible with 8 cm Nintendo GameCube Game Disc and 12 cm Wii Optical Disc
Mask ROM by Macronix[48]
Video:
480p (PAL/NTSC), 480i (NTSC) or 576i (PAL/SECAM), standard 4:3 and 16:9 anamorphic widescreen[49]
Component (including Progressive scan), RGB SCART (PAL only), S-Video (NTSC only), composite output, or D-Terminal[50]
Audio:
Main: Stereo – Dolby Pro Logic II-capable[51]
Controller: Built-in speaker
†None of the clock rates have been confirmed by Nintendo, IBM, or ATI.
Technical issues
The first firmware update via WiiConnect24 caused a very small portion of units to become completely unusable. This forced users to either send their units to Nintendo for repairs (if they wished to retain their saved data), or exchange it for a free replacement.[52] It has also been reported that a Wii console receiving WiiConnect24 data in standby mode can overheat to the point of damaging the GPU and CPU. This has caused pixelation problems[53] and instances of total hardware failure.[54] As of April 21, 2007, it is possible to contact Nintendo and send it for repair.[53] A small number of routers are partially or totally incompatible with the Wii console, due to the way the Wii interacts with them, and the firewalls that the routers use. Although the firewall in some routers can be disabled to provide partial or full functionality with the Wii, some firewall settings on some routers cannot be changed and therefore are incompatible with the Wii. Nintendo has provided a list of incompatible units.[55]
Legal issues
Interlink Electronics filed a patent-infringement lawsuit against Nintendo over the pointing functionalities of the Wii Remote, claiming, “loss of reasonable royalties, reduced sales and/or lost profits as a result of the infringing activities” of Nintendo.[56] Anascape Ltd, a Texas-based firm, also filed a lawsuit against Nintendo for patent infringements.[57] Green Welling LLP filed a class action lawsuit against Nintendo for their “defective wrist straps.”[58] A Texas-based company called Lonestar Inventions has also sued Nintendo, claiming that the company copied one of Lonestar’s patented capacitor designs and used it in the Wii console.[59]
Features
The console contains a number of internal features made available from its hardware and firmware components. The hardware allows for extendibility through expansion ports while the firmware can receive periodic updates via the WiiConnect24 service.
Wii Menu
Main article: Wii Menu
Wii MenuThe Wii Menu operating system interface is designed around the concept of television channels. Separate channels are graphically displayed in a grid and are navigated using the pointer capability of the Wii Remote. It is possible to change the arrangement of the channels by holding down the A and B buttons. There are six primary channels: the Disc Channel, Mii Channel, Photo Channel, Wii Shop Channel, Forecast Channel, and News Channel. The Forecast Channel was released on December 19, 2006.[60] The News Channel was released on January 26, 2007.[61] Additional channels are available for download from the Wii Shop Channel and also appear with each Virtual Console title. The Everybody Votes Channel was released on February 13, 2007.[62] The full version of the Internet Channel was released on April 11, 2007 and was free for download until the end of June 2007. Currently, a fee of 500 Wii Points is required to purchase the Internet Channel.[63] In June 2007 Nintendo announced a new service called WiiWare. The service will allow small and large developers to create their own games that can be bought through the Wii Shop Channel with Wii Points.[64]
Backward compatibility
Nintendo GameCube ports on the top of the Wii unitThe Wii console is backward compatible with all official Nintendo GameCube software, as well as Nintendo GameCube Memory Cards and controllers. Compatibility with software is achieved with the slot-loading drive’s ability to accept Nintendo GameCube Game Discs. The console supports progressive-scan output in 480p-enabled Nintendo GameCube titles. The Wii is also compatible with the GameCube Action Replay, which will work with GameCube games. Peripherals can be connected via a set of four GameCube controller ports and two Memory Card slots concealed by removable flip-open panels.[1] A GameCube controller is required to play GameCube titles, as neither the Wii Remote nor the Classic Controller functions in this capacity. A Nintendo GameCube Memory Card is also necessary to save, as the Wii internal flash memory will not save GameCube games.
Backward compatibility is limited in some areas. Online and LAN-enabled features for Nintendo GameCube titles are unavailable on the Wii, as the console lacks serial ports for the Broadband Adapter and Modem Adapter. The Wii uses a proprietary port for video output and is therefore incompatible with Nintendo GameCube composite video, S-Video, and component video cables. The console also lacks Game Boy Player support.
Nintendo DS connectivity
The Wii system supports wireless connectivity with the Nintendo DS without any additional accessories.[16] The connectivity allows the player to use the Nintendo DS microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl are able to play battles using their Nintendo DS as a controller.[65] It has also been announced that the Nintendo DS will be able to play game demos downloaded from the console, which they would receive from Nintendo, similar to a DS Download Station.[66] The console is also able to expand Nintendo DS games.[65]
Online connectivity
Main articles: Nintendo Wi-Fi Connection, WiiConnect24, Virtual Console, and Internet Channel
The Wii unit is able to connect to the Internet through its built-in 802.11b/g Wi-Fi or through a USB-to-Ethernet adapter, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Wireless encryption by WEP, WPA (TKIP/RC4) and WPA2 (CCMP/AES) are supported.[67] Just as for the Nintendo DS, Nintendo does not charge fees for playing via the service[3][68] and the Friend Code system controls how players connect to one another. It is reported that only one Wii system code is required.[69][68] This system also implements console-based software including the Wii Message Board.
The service has several features for the console including the Virtual Console, WiiConnect24, Internet Channel, Forecast Channel, Everybody Votes Channel, and the News Channel. The console can also communicate and connect with other Wii systems through a self-generated wireless LAN, enabling local wireless multiplayer on different television sets. Battalion Wars 2 first demonstrated this feature for non-split screen multiplayer between two or more televisions.[70] The Wii is capable of supporting 32 players simultaneously through the Nintendo Wi-Fi Connection, as will be featured in Medal of Honor: Heroes 2.[71]
Parental controls
The console features parental controls, which can be used to prohibit younger users from playing games with content considered unsuitable for their age level. When a Wii or Virtual Console game is attempted to be played, it reads the content rating encoded in the game data; if this rating is greater than the system’s set age level the game will not load without a correct override password. The parental controls can also restrict Internet access, which blocks the Internet Channel and system update features. Since the console is restricted to GameCube functionality when playing Nintendo GameCube Game Discs, GameCube software is unaffected by Wii parental control settings.
European units mainly use the PEGI rating system,[72] whereas North American units use the ESRB rating system.[73] The Wii unit supports the native rating systems of many countries, including CERO in Japan, the USK in Germany, both the PEGI and BBFC in the United Kingdom and the OFLC in Australia and New Zealand.
Software library
See also: List of Wii games and List of video games published by Nintendo
Wii Optical Disc in keep caseGames representing Nintendo’s flagship franchises, including The Legend of Zelda, Metroid, Mario, Animal Crossing, Pokémon, Super Smash Bros., Mario Kart and Fire Emblem, have been announced for the console. Likewise, there are original titles for it as well as expected third party games.[74] Ubisoft announced eight titles for release over the launch period, and have stated that they have a further six currently in development while Midway Games has announced six titles.[75] EA has declared their ‘100%’ support for the system[76] and has since gone on to purchase long-time partner Headgate Studios, which now develops exclusively for Nintendo’s console.[77] Namco Bandai also announced that they are developing 37 games for the Wii for their fiscal year ending March 2008.[78] On April 27, 2007, Satoru Iwata stated that 45 out of Nintendo’s 124 first-party games are being developed for the console. The other 79 titles are being developed for the Nintendo DS.[79]
Perrin Kaplan had originally stated that the system would be region-free.[80] However, corrections from Nintendo of America and Nintendo of Europe concurred that the console does support regional lockout.[81]
Retail copies of Wii games are supplied on DVD-like optical discs. Wii Optical Discs are packaged in a keep case along with instruction information. On European releases, these retail boxes have a triangle printed at the bottom corner of the paper insert sleeve side. The hue of the triangle can be used to identify which region the particular title is intended for and which manual languages are included.
Reception
The system was well-received after its exhibition at E3 2006. At the event, Nintendo’s console won the Game Critics Awards for Best of Show and Best Hardware.[6] In the December 2006 issue of Popular Science the console was awarded with the Grand Award Winner in Home Entertainment.[82] Spike TV’s Video Games Award also granted the console the award in breakthrough technology.[83] GameSpot chose the console as the Best Hardware on their Best and Worst 2006 awards show.[84] The system was also chosen as one of PC World magazine’s 20 Most Innovative Products of the Year.[85] The worldwide success of the Wii has caught third party developers by surprise, leading to some apologizing for the quality of their early games. In an interview with German news magazine Der Spiegel, Ubisoft’s Yves Guillemot and Alain Corre admitted that they have made a mistake to rush their launch titles, promising to take future projects more seriously.[86] Take-Two Interactive, who released few games for the Nintendo GameCube, has changed its stance on Nintendo, putting a higher priority in developing for the Wii with Manhunt 2 being their first release on the system.[87]
At the same time, criticism of the Wii Remote and the Wii hardware specifications has surfaced. Jeff Gerstmann of GameSpot has stated that the controller’s speaker produces low-quality sound,[88] while Factor 5 President Julian Eggebrecht criticized the hardware audio as being substandard for a console of its generation.[89] Free Radical Design has stated that the Wii hardware lacks the power necessary to run the software they have scheduled for release on other seventh generation consoles.[90] An executive for Frontline Studios also expressed that major publishers are wary of releasing exclusive titles for the console due to the perception that third-party companies are not strongly supported by consumers.[91] The online connectivity of the Wii was subject to criticism, as Matt Casamassina of IGN compared it to the “entirely unintuitive” service provided for the Nintendo DS.[92] Scott Steinberg, Sega’s U.S. Vice President of Marketing, expressed concern about the creative depth of the Wii pool and said that all developers will have to take responsibility to create new, innovative games. He also stated that he was concerned that the Wii is a fad and that games on it will look dated in a few years compared to those on other consoles. However, Steinberg recanted his previous comments in a follow-up in which he shares the view on the system’s innovation and acknowledged Nintendo’s sales success. He also said that he believes Sega has “the responsibility to take advantage of Wii’s potential